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D d elementalist 5e homebrew classes
D d elementalist 5e homebrew classes













As a bonus action, you can spend 2 soul points to magically assume the powers of a minor elemental (CR2) of the same type as the elemental soulbound to you. Soul points last for an hour, or until you spend them.įrom 5th level, you gain the power to imbue your body with elemental power. If you have two or more different hit die, such as can be the case if you have multiclassed, you always roll the hit die that corresponds to your elementalist type. if your hit dice is a d8, you deal 8 damage to yourself). If you have expended all of your hit dice, you deal the maximum damage to yourself every time you fail a CON save (i.e. You can choose to try to increase your soul points by up to 2 at a time, but if you do so you roll your constitution save at disadvantage, and on a failure you expend 2 hit dice to deal damage to yourself and gain just the one soul point.

d d elementalist 5e homebrew classes

At level 9 this limit rises to two soul points, at level 13 three soul points, and at level 17 you may use this feature to increase your soul points to a maximum of four as a bonus action. if you are at 4 soul points and want to reach 5 the constitution save will be 10 + 5 = 15.Īt level 5 you gain the ability to spend a bonus action to increase your soul point total to one without having to make a saving throw. The DC for this save is 10 + the number of soul points you are attempting to reach e.g.

d d elementalist 5e homebrew classes

On your turn, you may use a bonus action to increase your soul point reserve by making a constitution saving throw. This carries a risk, as channelling such powerful forces takes a toll on the mortal body. In order to cast spells (and to produce certain other effects), you will need to build up a reserve of soul points.

D D ELEMENTALIST 5E HOMEBREW CLASSES HOW TO

For more information about how to cast spells as an elementalist, see the Spellcasting as an Elementalist section below. You draw on the fortitude and vitality of your split soul, giving you access to the spell list for your subclass. Arcane ChannelĪt 2nd level, you learn to harness the powers within you to create more complex magical effects. There is a section later on to help you decide what sort of creature your character has merged with, the basic choices being: Air, Fire, Earth, and Water. When you take your first level in this class, you make a choice about what type of elemental will be permanently bonded to your soul. (a) a dungeoneer’s pack, (b) an explorer’s pack, or (c) a scholar's pack.Two weapons of your choice that you are proficient with.You start with the following equipment, in addition to the equipment granted by your background: Your second highest ability should depend on which element your soul will be bound to: Dexterity (Air), Charisma (Fire), Wisdom (Water), or Strength (Earth).

d d elementalist 5e homebrew classes

First, Constitution should be your highest ability score. You can make an elementalist quickly by following these suggestions. The being bound to an elemental's soul is at the heart of what it means to be an elementalist, and it is a good idea to think about how your character feels about this binding: are they excited about their new powers or aprehensive? Have they embraced their new self, or do they seek a cure?Īs an elementalist, you gain the following class features: Hit PointsĮarth and Water: 1d10 per elementalist levelĪir and Fire: 8 + your Constitution modifierĮarth and Water: 10 + your Constitution modifierĪir and Fire: 1d8 (or 5) + your Constitution modifier per elementalist level after 1stĮarth and Water: 1d10 (or 6) + your Constitution modifier per elementalist level after 1st Was it the result of years of research, or were they experimented on? Are their powers the result of an accident? What is their relationship to the elemental inside them? Talk to your DM about the role played by elementalists in the campaign. When creating an elementalist character, think about how they gained their unique soul. The futher along and elementalist is in their journey to understand themselves the stranger and more eccentric they can come across, but if you need someone to wield the world itself as a weapon with a natural talent that even sorcerers envy, there are few better allies. As they grow in power, they become something quite other than who they were, as they drift away from the material plane and into a very different realm of experience and existence. An Elementalist is a being that has become harnessed to a wounded elemental, granting them powers of the primoridial forces of the world, though at a great risk to their own bodies.













D d elementalist 5e homebrew classes